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	<title>Elecorn: The Animated Coder</title>
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	<link>http://elecorn.com/blog</link>
	<description>Indie Games, Computer Graphics, Animation, Comics, etc.</description>
	<lastBuildDate>Fri, 06 Jan 2012 19:03:51 +0000</lastBuildDate>
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		<title>iOS Caster Now Has 60beat GamePad Support</title>
		<link>http://elecorn.com/blog/2012/01/ios-caster-now-has-60beat-gamepad-support/</link>
		<comments>http://elecorn.com/blog/2012/01/ios-caster-now-has-60beat-gamepad-support/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 19:03:51 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Caster]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=501</guid>
		<description><![CDATA[My good friend Spencer Nielsen recently added game pad support for the iOS versions of Caster.  It should be in<a href="http://elecorn.com/blog/2012/01/ios-caster-now-has-60beat-gamepad-support/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>My good friend Spencer Nielsen recently added game pad support for the iOS versions of Caster.  It should be in the App Store soon.  While you&#8217;re waiting, be sure to check out his new game <a title="Invader Zurp" href="http://www.invaderzurp.com/" target="_blank">Invader Zurp</a> in the <a title="Invader Zurp" href="http://bit.ly/invaderzurp" target="_blank">App Store</a>.  Definitely worth a play through or two.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/Cvygl3Op92E?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://elecorn.com/blog/2012/01/ios-caster-now-has-60beat-gamepad-support/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Caster on WebOS: Palm Pre2 and TouchPad!</title>
		<link>http://elecorn.com/blog/2011/10/caster-on-webos-palm-pre2-and-touchpad/</link>
		<comments>http://elecorn.com/blog/2011/10/caster-on-webos-palm-pre2-and-touchpad/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 16:51:18 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Caster]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=497</guid>
		<description><![CDATA[My good friend Spencer Nielsen recently finished porting Caster to webOS and it is now available for download! You can<a href="http://elecorn.com/blog/2011/10/caster-on-webos-palm-pre2-and-touchpad/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://elecorn.com/blog/wp-content/uploads/2011/10/palmcaster.jpg"><img class="aligncenter size-full wp-image-498" title="palmcaster" src="http://elecorn.com/blog/wp-content/uploads/2011/10/palmcaster.jpg" alt="" width="550" height="256" /></a></p>
<p>My good friend Spencer Nielsen recently finished porting Caster to webOS and it is now available for download!</p>
<p>You can grab it here:</p>
<p><a href="http://developer.palm.com/appredirect/?packageid=com.elecorn.app.caster">http://developer.palm.com/appredirect/?packageid=com.elecorn.app.caster</a></p>
<p>You can also read about the work he did here:</p>
<p><a href="http://www.aorensoftware.com/blog/2011/10/06/caster-for-webos/">http://www.aorensoftware.com/blog/2011/10/06/caster-for-webos/</a></p>
<p>&nbsp;</p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://elecorn.com/blog/2011/10/caster-on-webos-palm-pre2-and-touchpad/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>&#8220;First Day of Spring&#8221;: 24-Hour Comic</title>
		<link>http://elecorn.com/blog/2011/10/first-day-of-spring-24-hour-comic/</link>
		<comments>http://elecorn.com/blog/2011/10/first-day-of-spring-24-hour-comic/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 08:05:58 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Comics]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=493</guid>
		<description><![CDATA[Just finished posting the 24-hour comic I did.  You can find it here (requires javascript): http://www.mikedsmith.com/first_day_of_spring It took much longer<a href="http://elecorn.com/blog/2011/10/first-day-of-spring-24-hour-comic/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.elecorn.com/mikedsmith//first_day_of_spring/index.html"><img class="aligncenter" title="First Day of Spring" src="http://www.elecorn.com/mikedsmith//first_day_of_spring/images/fdos0.jpg" alt="First Day of Spring" width="600" height="370" /></a></p>
<p>Just finished posting the 24-hour comic I did.  You can find it here (requires javascript):</p>
<p><a title="First Day of Spring" href="http://www.mikedsmith.com/first_day_of_spring/index.html">http://www.mikedsmith.com/first_day_of_spring</a></p>
<p>It took much longer than 8 hours so it&#8217;s definitely not a <a title="Working Day Comic" href="http://elecorn.com/blog/2007/10/working-day-comic/">working day comic</a> this time around.  I wanted to produce some cleaner work this time so I penciled and inked each panel.  This took a lot more time than just going with straight ink (via ball point pen) as I have in past challenges.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Caster Multiplayer</title>
		<link>http://elecorn.com/blog/2011/08/caster-multiplayer/</link>
		<comments>http://elecorn.com/blog/2011/08/caster-multiplayer/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 14:54:34 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Caster]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=483</guid>
		<description><![CDATA[And so it begins&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://elecorn.com/blog/wp-content/uploads/2011/08/caster_networking1.jpg"><img class="alignnone size-full wp-image-487" title="caster_networking" src="http://elecorn.com/blog/wp-content/uploads/2011/08/caster_networking1.jpg" alt="" width="625" height="264" /></a><br />
And so it begins&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://elecorn.com/blog/2011/08/caster-multiplayer/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Caster in top 10 in Mac App Store!</title>
		<link>http://elecorn.com/blog/2011/02/caster-in-top-10-in-mac-app-store/</link>
		<comments>http://elecorn.com/blog/2011/02/caster-in-top-10-in-mac-app-store/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 05:00:20 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Caster]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=478</guid>
		<description><![CDATA[Following a temporary price reduction of Caster from 4.99 to .99 for the remainder of February, Caster has moved into<a href="http://elecorn.com/blog/2011/02/caster-in-top-10-in-mac-app-store/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>Following a temporary price reduction of Caster from 4.99 to .99 for the remainder of February, Caster has moved into the top 10 selling games in the Mac app store.  If this trend keeps up, I&#8217;m tempted to put Lexov on hold and go back to working on multiplayer for Caster.</p>
<p>You can get it here for a buck!</p>
<p>http://itunes.apple.com/us/app/caster/id406520140?mt=12</p>
<p>In other news, I&#8217;ll soon be posting an update on Lexov about some of the physics optimizations I&#8217;ve been using.</p>
<p>Thanks!</p>
]]></content:encoded>
			<wfw:commentRss>http://elecorn.com/blog/2011/02/caster-in-top-10-in-mac-app-store/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>New Voxel Based Game &#8220;Lexov&#8221;</title>
		<link>http://elecorn.com/blog/2011/02/new-voxel-based-game-lexov/</link>
		<comments>http://elecorn.com/blog/2011/02/new-voxel-based-game-lexov/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 19:29:43 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Lexov]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=466</guid>
		<description><![CDATA[So I&#8217;ve decided to take a little diversion from work on Caster&#8230; again&#8230; and make a small multiplayer voxel based<a href="http://elecorn.com/blog/2011/02/new-voxel-based-game-lexov/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://elecorn.com/blog/wp-content/uploads/2011/02/Lexov-2011-02-12.png"><img class="aligncenter size-full wp-image-467" title="Lexov 2011-02-12" src="http://elecorn.com/blog/wp-content/uploads/2011/02/Lexov-2011-02-12.png" alt="" width="432" height="288" /></a></p>
<p>So I&#8217;ve decided to take a little diversion from work on Caster&#8230; again&#8230; and make a small multiplayer voxel based shooter.  The development name is Lexov, but it will not ship with that name.</p>
<p>I have this trailer for Lexaloffle&#8217;s game Voxatron to blame for this diversion:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/_q-xqI8Cm5A&amp;feature" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/_q-xqI8Cm5A&amp;feature"></embed></object></p>
<p>Pretty cool, eh?  Get more details here: <a href="http://www.lexaloffle.com/voxatron.php">http://www.lexaloffle.com/voxatron.php</a></p>
<p>I&#8217;m targeting Xbox 360 via Xbox Indie Games.</p>
<p>Working on this game with C# on the 360 has some interesting problems that have been quite a bit of fun to try and overcome.  For example, say I have a 128 x 128 x 64 volume of voxels.  Simply walking across that volume of voxels requires over a million operations.  Doing one million operations alone in C# on the Xbox brings my frame rate down to less than 30 frames per second (just write a for loop and increment a local variable to see what I mean).</p>
<p>Here is an early version of Lexov where I am evaluating the voxel volume and adding the appropriate geometry for rendering:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/hmvQ547YivA" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/hmvQ547YivA"></embed></object></p>
<p>Because of the performance issues with C# on the Xbox, I&#8217;ve had to get pretty creative in my approach.  I&#8217;ve started using approaches that reduce the number of operations that need to be done while favoring doing more work on the GPU (Graphics Processing Unit).  For example, in C# on the 360, it&#8217;s faster to draw an extra million triangles to save several thousand instructions per frame.</p>
<p>Currently, I&#8217;m using several dynamic vertex buffers and updating changes to the buffers as they happen in the game rather than evaluating the entire voxel volume each frame.</p>
<p>One important difference when using this approach is that I no longer have to render cubes on voxel boundaries.  This breaks some of the retro feel from being a true voxel volume, but allows for much smoother movement.</p>
<p>At this point I had to ask myself what it was that I really wanted to do with this game.  I decided that what I really wanted was a simple fun destructible environment game at 60 frames per second on the Xbox 360.  As cool as evaluating a single voxel volume would have been, it was secondary in importance.</p>
<p>Still, it&#8217;s hard to sacrifice the simplicity and beauty of the single voxel volume approach.  In the end, I&#8217;m actually very happy to have sub voxel movement in the game.</p>
<p>Here are some more videos of progress I&#8217;ve made.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/lrUTuU1J6cE&amp;NR" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/lrUTuU1J6cE&amp;NR"></embed></object></p>
<p>And earlier today:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/E121GqbyiCk" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/E121GqbyiCk"></embed></object></p>
<p style="text-align: left;">I&#8217;m going to try and keep an active blog on my Lexov&#8217;s progress.  I&#8217;ve been debating if the extra time to write blog posts is worth it when I could spend that time working on the game.  I&#8217;ve decided that if I get extra feedback and community support from doing the posts, then it will make for a better game.  Caster is a great example of this.  Caster would have been pretty lame and boring were it not for the amazing feedback I got while showing the game off to friends and colleagues.</p>
<p style="text-align: left;">
<p style="text-align: left;">More details on the plans for game play and design forth coming.</p>
<p style="text-align: left;">Thanks!</p>
]]></content:encoded>
			<wfw:commentRss>http://elecorn.com/blog/2011/02/new-voxel-based-game-lexov/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Caster in the Mac App Store</title>
		<link>http://elecorn.com/blog/2011/02/caster-in-the-mac-app-store/</link>
		<comments>http://elecorn.com/blog/2011/02/caster-in-the-mac-app-store/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 09:00:40 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Caster]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=461</guid>
		<description><![CDATA[After a few eye rolling head shaking rejections, Caster is finally available in the Mac App Store. You can get<a href="http://elecorn.com/blog/2011/02/caster-in-the-mac-app-store/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://itunes.apple.com/us/app/caster/id406520140?mt=12"><img class="aligncenter" title="Mac app store" src="http://www.elecorn.com/caster3d/images/caster_in_mac_app_store.png" alt="" width="512" height="512" /></a>After a few eye rolling head shaking rejections, Caster is finally available in the Mac App Store.</p>
<p>You can get it here:</p>
<p><a href="http://itunes.apple.com/us/app/caster/id406520140?mt=12">http://itunes.apple.com/us/app/caster/id406520140?mt=12</a></p>
<p>Thanks!</p>
]]></content:encoded>
			<wfw:commentRss>http://elecorn.com/blog/2011/02/caster-in-the-mac-app-store/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Caster 1.3 update on Linux!</title>
		<link>http://elecorn.com/blog/2011/01/caster-1-3-update-on-linux/</link>
		<comments>http://elecorn.com/blog/2011/01/caster-1-3-update-on-linux/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 15:39:03 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=455</guid>
		<description><![CDATA[Thank you all for your patience!  Caster 1.3 has been released for Linux in 32 and 64 bit versions.  You<a href="http://elecorn.com/blog/2011/01/caster-1-3-update-on-linux/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p><a title="Caster 1.3 on Linux" href="http://www.casterthegame.com"><img class="size-full wp-image-456 alignnone" title="caster_title_linux_800x500" src="http://elecorn.com/blog/wp-content/uploads/2011/01/caster_title_linux_800x500.jpg" alt="" width="800" height="500" /></a></p>
<p>Thank you all for your patience!  Caster 1.3 has been released for Linux in 32 and 64 bit versions.  You can get the update here:</p>
<p style="text-align: center;"><a href="http://www.casterthegame.com">www.casterthegame.com</a></p>
<div>In  other news, future updates to Caster are in the works.  Currently, I&#8217;m  working on a new mod for Caster called &#8220;Sunshine&#8221;.  Here is a tech demo  of some scarf animation I&#8217;ve been playing with:</div>
<div></div>
<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=yskjeWvKTrE">http://www.youtube.com/watch?v=yskjeWvKTrE</a></div>
<p>Thanks and have a great new year!</p>
]]></content:encoded>
			<wfw:commentRss>http://elecorn.com/blog/2011/01/caster-1-3-update-on-linux/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Pumped about Caster!</title>
		<link>http://elecorn.com/blog/2011/01/pumped-about-caster/</link>
		<comments>http://elecorn.com/blog/2011/01/pumped-about-caster/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 22:50:23 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=451</guid>
		<description><![CDATA[So having taken a break from Caster for a while to work on some other projects, and then having taken<a href="http://elecorn.com/blog/2011/01/pumped-about-caster/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Caster dash sketch" src="http://www.elecorn.com/caster3d/caster_sketches/images/caster_sketches07.png" alt="" width="638" height="410" /></p>
<p>So having taken a break from Caster for a while to work on some other projects, and then having taken a break from working on games in general over this Christmas break (playing a few instead), I&#8217;m pumped about working on Caster again!</p>
<p>I have some ideas for game play and story that I&#8217;m really excited about.</p>
<p>Story has been a weak point for Caster and hopefully the next few updates will make it more compelling.</p>
<p>I&#8217;m also adding in better mod support.  Instead of adding in mods in a separate mods directory, I&#8217;m going to treat them like separate game with their own sub directory.</p>
<p>Before I release the next update to Caster, I&#8217;ll be releasing Sunshine as a mod of Caster. Most of my initial work on Sunshine has been in 2D (because I wanted to do something &#8220;simple&#8221; ), it looks like I&#8217;m going to promote that to 3D as well.  A lot of the game play will be 2D, but I might play around with the camera a bit.</p>
<p>As far as updating the visual style for Caster (higher poly, shaders, etc), I&#8217;ll probably wait until Caster 2 to do that.</p>
<p>Here&#8217;s for a great 2011 with some sweet updates to Caster!</p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>Hydrophobia: A Lesson in Play Testing</title>
		<link>http://elecorn.com/blog/2010/12/hydrophobia-a-lesson-in-play-testing/</link>
		<comments>http://elecorn.com/blog/2010/12/hydrophobia-a-lesson-in-play-testing/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 18:15:54 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=446</guid>
		<description><![CDATA[I just finished Hyrophobia on Xbox Live Arcade.  I really enjoyed the game!  It had a few things that could<a href="http://elecorn.com/blog/2010/12/hydrophobia-a-lesson-in-play-testing/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Hydrophobia Game Image" src="http://www.hydrophobia-game.com/images/art1.jpg" alt="" width="750" height="422" /></p>
<p>I just finished Hyrophobia on Xbox Live Arcade.  I really enjoyed the game!  It had a few things that could have been improved to enhance my play experience, but I liked it enough to play completely through the game which is more than I can say for most games.</p>
<p>The sad thing is that this game did very poorly on Xbox Live Arcade.  According to <a href="http://en.wikipedia.org/wiki/Hydrophobia_%28video_game%29">Wikipedia</a>, only selling 17,000 copies by the end of October 2010.</p>
<p>It appears that the main reason for this is that many people were disappointed in the game when it was initially released at the end of September 2010.  You can see some reviews <a href="http://www.metacritic.com/game/xbox-360/hydrophobia">here on MetaCritic</a>.</p>
<p>Dark Energy did an update to the game about a week ago that addressed numerous issues the people found with the game (see the list <a href="http://www.hydrophobia-game.com/pure.php">here</a>).</p>
<p>Had the studio made these updates to the game before release, I have no doubt it would have done much better in the market.</p>
<p>Based on Dark Energy&#8217;s <a href="http://www.vg247.com/2010/09/29/hydrophobia-dev-on-edge-310-clearly-they-havent-played-the-game/">initial reaction to the feedback</a>, I think the problem was that they either didn&#8217;t do enough external play testing or just ignored people&#8217;s feedback.  It&#8217;s difficult to keep an open mind about a game you&#8217;ve been working on for quite some time.  Fresh players are an invaluable source for a clear perspective on the game experience and you discount what they say at your own risk.  Obviously you should not change your game to adapt to every whim of every play tester, but if someone is getting frustrated or confused while playing your game, that&#8217;s a clear sign that something should change.</p>
<p>I&#8217;m sure they&#8217;ve learned their lesson, but what a price to pay!</p>
<p>So like I said, I really enjoyed the game and I hope they will release a sequel.  But this time, I hope it&#8217;s <strong>after</strong> addressing play test feedback.</p>
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