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<channel>
	<title>Elecorn: The Animated Coder &#187; Videos</title>
	<atom:link href="http://elecorn.com/blog/category/videos/feed/" rel="self" type="application/rss+xml" />
	<link>http://elecorn.com/blog</link>
	<description>Indie Games, Computer Graphics, Animation, Comics, etc.</description>
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		<title>New Voxel Based Game &#8220;Lexov&#8221;</title>
		<link>http://elecorn.com/blog/2011/02/new-voxel-based-game-lexov/</link>
		<comments>http://elecorn.com/blog/2011/02/new-voxel-based-game-lexov/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 19:29:43 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Lexov]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=466</guid>
		<description><![CDATA[So I&#8217;ve decided to take a little diversion from work on Caster&#8230; again&#8230; and make a small multiplayer voxel based<a href="http://elecorn.com/blog/2011/02/new-voxel-based-game-lexov/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://elecorn.com/blog/wp-content/uploads/2011/02/Lexov-2011-02-12.png"><img class="aligncenter size-full wp-image-467" title="Lexov 2011-02-12" src="http://elecorn.com/blog/wp-content/uploads/2011/02/Lexov-2011-02-12.png" alt="" width="432" height="288" /></a></p>
<p>So I&#8217;ve decided to take a little diversion from work on Caster&#8230; again&#8230; and make a small multiplayer voxel based shooter.  The development name is Lexov, but it will not ship with that name.</p>
<p>I have this trailer for Lexaloffle&#8217;s game Voxatron to blame for this diversion:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/_q-xqI8Cm5A&amp;feature" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/_q-xqI8Cm5A&amp;feature"></embed></object></p>
<p>Pretty cool, eh?  Get more details here: <a href="http://www.lexaloffle.com/voxatron.php">http://www.lexaloffle.com/voxatron.php</a></p>
<p>I&#8217;m targeting Xbox 360 via Xbox Indie Games.</p>
<p>Working on this game with C# on the 360 has some interesting problems that have been quite a bit of fun to try and overcome.  For example, say I have a 128 x 128 x 64 volume of voxels.  Simply walking across that volume of voxels requires over a million operations.  Doing one million operations alone in C# on the Xbox brings my frame rate down to less than 30 frames per second (just write a for loop and increment a local variable to see what I mean).</p>
<p>Here is an early version of Lexov where I am evaluating the voxel volume and adding the appropriate geometry for rendering:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/hmvQ547YivA" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/hmvQ547YivA"></embed></object></p>
<p>Because of the performance issues with C# on the Xbox, I&#8217;ve had to get pretty creative in my approach.  I&#8217;ve started using approaches that reduce the number of operations that need to be done while favoring doing more work on the GPU (Graphics Processing Unit).  For example, in C# on the 360, it&#8217;s faster to draw an extra million triangles to save several thousand instructions per frame.</p>
<p>Currently, I&#8217;m using several dynamic vertex buffers and updating changes to the buffers as they happen in the game rather than evaluating the entire voxel volume each frame.</p>
<p>One important difference when using this approach is that I no longer have to render cubes on voxel boundaries.  This breaks some of the retro feel from being a true voxel volume, but allows for much smoother movement.</p>
<p>At this point I had to ask myself what it was that I really wanted to do with this game.  I decided that what I really wanted was a simple fun destructible environment game at 60 frames per second on the Xbox 360.  As cool as evaluating a single voxel volume would have been, it was secondary in importance.</p>
<p>Still, it&#8217;s hard to sacrifice the simplicity and beauty of the single voxel volume approach.  In the end, I&#8217;m actually very happy to have sub voxel movement in the game.</p>
<p>Here are some more videos of progress I&#8217;ve made.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/lrUTuU1J6cE&amp;NR" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/lrUTuU1J6cE&amp;NR"></embed></object></p>
<p>And earlier today:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/E121GqbyiCk" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/E121GqbyiCk"></embed></object></p>
<p style="text-align: left;">I&#8217;m going to try and keep an active blog on my Lexov&#8217;s progress.  I&#8217;ve been debating if the extra time to write blog posts is worth it when I could spend that time working on the game.  I&#8217;ve decided that if I get extra feedback and community support from doing the posts, then it will make for a better game.  Caster is a great example of this.  Caster would have been pretty lame and boring were it not for the amazing feedback I got while showing the game off to friends and colleagues.</p>
<p style="text-align: left;">
<p style="text-align: left;">More details on the plans for game play and design forth coming.</p>
<p style="text-align: left;">Thanks!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Rainbow Ball into Adventure Submitted to XBox Indie Games!</title>
		<link>http://elecorn.com/blog/2010/11/rainbow-ball-into-adventure-submitted-to-xbox-indie-games/</link>
		<comments>http://elecorn.com/blog/2010/11/rainbow-ball-into-adventure-submitted-to-xbox-indie-games/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 13:33:45 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Rainbow Ball]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=432</guid>
		<description><![CDATA[Just submitted our family&#8217;s game off to Xbox Indie Games. Hoping it hit&#8217;s the market before the holidays. See final<a href="http://elecorn.com/blog/2010/11/rainbow-ball-into-adventure-submitted-to-xbox-indie-games/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone" title="rainbow ball box art" src="http://www.elecorn.com/rainbow_ball/images/box_art_web.jpg" alt="" width="400" height="480" /></p>
<p>Just submitted our family&#8217;s game off to Xbox Indie Games.</p>
<p>Hoping it hit&#8217;s the market before the holidays.</p>
<p>See final trailer below:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/sCvkcOjsuT4" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/sCvkcOjsuT4"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://elecorn.com/blog/2010/11/rainbow-ball-into-adventure-submitted-to-xbox-indie-games/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Rainbow Ball into Adventure!</title>
		<link>http://elecorn.com/blog/2010/11/rainbow-ball-into-adventure/</link>
		<comments>http://elecorn.com/blog/2010/11/rainbow-ball-into-adventure/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 06:26:14 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Rainbow Ball]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=429</guid>
		<description><![CDATA[Okay! I decided I needed to do right by my kids and finish up the game we&#8217;ve been working on<a href="http://elecorn.com/blog/2010/11/rainbow-ball-into-adventure/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>Okay!</p>
<p>I decided I needed to do right by my kids and finish up the game we&#8217;ve been working on here and there for about a year now.</p>
<p>We&#8217;re so close to finishing!</p>
<p>The game is called &#8220;Rainbow Ball into Adventure&#8221; and will be for Xbox Indie Games.</p>
<p>You can seem some older footage here:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/OYDvRf52rLg" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/OYDvRf52rLg"></embed></object></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Caster Fan Art</title>
		<link>http://elecorn.com/blog/2010/08/caster-fan-art/</link>
		<comments>http://elecorn.com/blog/2010/08/caster-fan-art/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 17:04:48 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Caster]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=403</guid>
		<description><![CDATA[Here&#8217;s a little fan art I received from Ruairi Flynn (jhammo52).  He used some of the sketches found here (http://www.casterthegame.com/caster_sketches/)<a href="http://elecorn.com/blog/2010/08/caster-fan-art/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a little fan art I received from Ruairi Flynn (jhammo52).  He used some of the sketches found <a href="http://www.casterthegame.com/caster_sketches/">here (http://www.casterthegame.com/caster_sketches/)</a> as a base.</p>
<p><a href="http://elecorn.com/blog/wp-content/uploads/2010/08/CasterIsland1.jpg"><img class="aligncenter size-full wp-image-406" title="CasterIsland" src="http://elecorn.com/blog/wp-content/uploads/2010/08/CasterIsland1.jpg" alt="" width="636" height="407" /></a></p>
<p><a href="http://elecorn.com/blog/wp-content/uploads/2010/08/CasterMountain.jpg"><img class="aligncenter size-full wp-image-405" title="CasterMountain" src="http://elecorn.com/blog/wp-content/uploads/2010/08/CasterMountain.jpg" alt="" width="412" height="637" /></a></p>
<p>Great stuff!</p>
<p>He also has some great videos for Caster found here:</p>
<p><a href="http://www.youtube.com/watch?v=B0cpW3VGS0c">http://www.youtube.com/watch?v=B0cpW3VGS0c</a></p>
<p><a href="http://www.youtube.com/watch?v=wVXWa7ll5_M">http://www.youtube.com/watch?v=wVXWa7ll5_M</a></p>
<p><a href="http://www.youtube.com/watch?v=2EwlICILWIc">http://www.youtube.com/watch?v=2EwlICILWIc</a></p>
<p>Thanks Ruairi!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Caster Mac Update, New Trailer!</title>
		<link>http://elecorn.com/blog/2010/03/caster-mac-update-new-trailer/</link>
		<comments>http://elecorn.com/blog/2010/03/caster-mac-update-new-trailer/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 21:22:53 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Caster]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=352</guid>
		<description><![CDATA[The Mac version of Episode 2 is now up! www.casterthegame.com Also, check out this fantastic trailer that Marco Herold made:<a href="http://elecorn.com/blog/2010/03/caster-mac-update-new-trailer/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>The Mac version of Episode 2 is now up!</p>
<p><a href="http://www.casterthegame.com">www.casterthegame.com</a></p>
<p>Also, check out this fantastic trailer that Marco Herold made:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wCWZV9xPa0M&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/wCWZV9xPa0M&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Just finishing up the iPhone version.  Should be submitting it tonight!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>New Character for Caster</title>
		<link>http://elecorn.com/blog/2009/11/new-character-for-caster/</link>
		<comments>http://elecorn.com/blog/2009/11/new-character-for-caster/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 20:50:47 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Caster]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=301</guid>
		<description><![CDATA[When I first designed Caster, I wanted to have the option to play as a male or female character.  You<a href="http://elecorn.com/blog/2009/11/new-character-for-caster/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>When I first designed Caster, I wanted to have the option to play as a male or female character.  You can see that from these designs made in 2004.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.elecorn.com/mikedsmith/images/sk04.jpg" alt="" width="319" height="438" /></p>
<p>Here&#8217;s a little run sequence I just finished for the new character in Caster.</p>
<p><img class="aligncenter" src="http://www.elecorn.com/caster3d//images/serena_run.gif" alt="" width="240" height="168" /></p>
<p>I plan to include the new character in the next update on iPhone.</p>
<p>The character will of course also be available when I update the Desktop versions as well.</p>
<p>Thanks!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Caster &#8211; Lydonia Chronicles: Music Video Contest</title>
		<link>http://elecorn.com/blog/2009/07/caster-lydonia-chronicles-music-video-contest/</link>
		<comments>http://elecorn.com/blog/2009/07/caster-lydonia-chronicles-music-video-contest/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 18:37:49 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Caster]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=252</guid>
		<description><![CDATA[To celebrate the upcoming release of Caster Episode 2, I have asked famed video game rapper Random (aka Mega Ran)<a href="http://elecorn.com/blog/2009/07/caster-lydonia-chronicles-music-video-contest/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-255" title="mega_ran" src="http://elecorn.com/blog/wp-content/uploads/2009/07/mega_ran.jpg" alt="mega_ran" width="400" height="270" /></p>
<p>To celebrate the upcoming release of Caster Episode 2, I have asked famed video game rapper Random (aka Mega Ran) (<a href="http://www.megaran.com/">www.megaran.com</a>) to record a new theme:</p>
<p style="text-align: center;"><a href="http://www.casterthegame.com/data/caster_random.mp3">Caster &#8211; Random</a> (right click to Save As to your desktop).</p>
<p>I am looking to you awesome player/game videographers to put a sweet Caster vid to this score. So I am holding a competition to create a dynamite music video to accompany the theme song. The competition starts today and lasts through the end of July.  I will choose several finalists and let Caster enthusiasts vote on a winner!</p>
<p><strong>Winner Receives:</strong></p>
<ul>
<li>Custom made Caster t-shirt</li>
<li>Piece of original Caster artwork</li>
<li>Credit in the game</li>
<li>Notoriety of having their music video used as promotional material and the intro for the iPhone version of the game.</li>
</ul>
<p><strong>Qualified Entrants Receive:</strong></p>
<ul>
<li>Caster iPhone or desktop wallpaper</li>
</ul>
<p><strong>Rules:</strong></p>
<ul>
<li>You must only use Caster art or other art that you have a license to use.</li>
<li>You may add additional sound effects, but they should not obscure the base music track.</li>
<li>Keep it clean / family friendly.</li>
<li>Use the entire song.</li>
<li>Use the Caster title in the first part of the video.</li>
</ul>
<p style="margin-right: 0px; margin-left: 0px;"><strong>Suggestions:</strong></p>
<ul>
<li>Fast action.</li>
<li>Showing off the different attacks and abilities in the game.</li>
<li>Something that fits with the song.</li>
<li>Please use a high quality video compression scheme that is a fairly standard format.</li>
</ul>
<p style="margin-right: 0px; margin-left: 0px;">
<p style="margin-right: 0px; margin-left: 0px;">When you have something ready that you&#8217;d like to submit, just e-mail me a link to where I can download the video (like a file share website) or write me to obtain access to my FTP server.</p>
<p style="margin-right: 0px; margin-left: 0px;">
<p style="margin-right: 0px; margin-left: 0px;">And that&#8217;s it!  Have fun!  I&#8217;m excited to see what you come up with!</p>
<p style="margin-right: 0px; margin-left: 0px;">Let me know if you have any questions:</p>
<p style="margin-right: 0px; margin-left: 0px;"><img title="contact e-mail" src="http://www.elecorn.com/caster3d//graphics/contact1.gif" alt="" width="110" height="16" /></p>
<p>Inspiration (some existing YouTube videos to check out):</p>
<p><a href="http://www.youtube.com/watch?v=iSQSkINkT0s">http://www.youtube.com/watch?v=iSQSkINkT0s</a></p>
<p><a href="http://www.youtube.com/watch?v=wVXWa7ll5_M">http://www.youtube.com/watch?v=wVXWa7ll5_M</a></p>
<p><a href="http://www.youtube.com/watch?v=fVcxKKwtthQ">http://www.youtube.com/watch?v=fVcxKKwtthQ</a></p>
<p><a href="http://www.youtube.com/watch?v=2EwlICILWIc">http://www.youtube.com/watch?v=2EwlICILWIc</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Caster on iPhone Video</title>
		<link>http://elecorn.com/blog/2009/03/caster-on-iphone-video/</link>
		<comments>http://elecorn.com/blog/2009/03/caster-on-iphone-video/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 04:05:39 +0000</pubDate>
		<dc:creator>elecorn</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Caster]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://elecorn.com/blog/?p=189</guid>
		<description><![CDATA[I was feeling a bit sick today, but the entire day was not a complete wash. I went ahead and<a href="http://elecorn.com/blog/2009/03/caster-on-iphone-video/" class="searchmore">Read the Rest...</a><div class="clr"></div>]]></description>
			<content:encoded><![CDATA[<p>I was feeling a bit sick today, but the entire day was not a complete wash.</p>
<p>I went ahead and video taped me playing a level of Caster on the iPhone.  It should be out in April.  Until then, enjoy!</p>
<p><object width="400" height="300" data="http://vimeo.com/moogaloop.swf?clip_id=3706441&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3706441&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/3706441"><br />
</a></p>
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