We had about 50 orders for Caster t-shirts. Since each shirt ships with an original hand drawn pencil sketch by yours truly, that means I did 50 of those as well.
Today I just finished the last of those and went ahead and scanned them all in and uploaded them for your viewing pleasure here:
I’ve submitted the t-shirt order and things are looking good.
It will still be a little while until the shirts are done, but I will let you all know once I’ve mailed them out. Oh, and the shirts have a little something extra to make them true “Caster” shirts…. Any guesses what that might be?
Lately I’ve taken a break from Caster and have been focusing my “side project” time on SmithGame. SmithGame* is a game I’m making with my kids.
*Disclaimer: It was named by my kids and I did try to talk them into a better name but to no avail.
The game was greatly inspired by Katamari Damacy <Tangent>It’s a game my entire family including my wife adores and one of three reasons I purchased a PS2… the other two being Shadow of the Colossus and the numerous PS2 demo disks that used to come in Playstation magazine… good stuff… </Tangent>
Anyway, I didn’t plan to spend tons of time on this project, but there are some things that are worth the extra time spent.
For example, I spent the past four sittings implementing procedurally generated beveled cubes.
Was it worth it? See for yourself:
Before Bevel
After Bevel
I think the amount of extra polish something like this gives the game is significant. Plus it was a lot of fun figuring out a good way to handle the corners–their triangle arrangement etc. Yes, I could have spent much less time making one in a modeling program… but that’s not as much fun so I didn’t.
It’s been a while since I’ve done much with 3D geometry and mesh manipulation and it felt really good to get back into it a bit.
Anyways, for those of you interested in looking at the very-slow-non-optimized-code-because-I-only-run-it-once-at-startup, you can download the code below (look at CustomModel):
The release of the next update for Caster is fast approaching so, time to make another t-shirt design!
I’ve always liked the negative space design ideas for t-shirts where the color of the shirt becomes a dominant factor in the design itself. Here’s an example of a favorite t-shirt of mine from back in high school:
I’ve also liked the idea of an unbalanced composition where the design sits on one side of the shirt. Here’s an example of a design I did back in 1998. The idea was that the picture should sit on the left side if the shirt.
And here’s what I just finished for Caster. The black is replaced with the color of the t-shirt (preferably a dark color for higher contrast). And since this is a “Caster” shirt, the white is of course glow in the dark. (Click image for larger view).
Name: Mike D. Smith
Profile: I work as a programmer for Hidden Path Entertainment.
I also do my own indie projects on the side.
I have 3 beautiful children and an amazing wife.