So having taken a break from Caster for a while to work on some other projects, and then having taken a break from working on games in general over this Christmas break (playing a few instead), I’m pumped about working on Caster again!

I have some ideas for game play and story that I’m really excited about.

Story has been a weak point for Caster and hopefully the next few updates will make it more compelling.

I’m also adding in better mod support.  Instead of adding in mods in a separate mods directory, I’m going to treat them like separate game with their own sub directory.

Before I release the next update to Caster, I’ll be releasing Sunshine as a mod of Caster. Most of my initial work on Sunshine has been in 2D (because I wanted to do something “simple” ), it looks like I’m going to promote that to 3D as well.  A lot of the game play will be 2D, but I might play around with the camera a bit.

As far as updating the visual style for Caster (higher poly, shaders, etc), I’ll probably wait until Caster 2 to do that.

Here’s for a great 2011 with some sweet updates to Caster!