We had about 50 orders for Caster t-shirts. Since each shirt ships with an original hand drawn pencil sketch by yours truly, that means I did 50 of those as well.
Today I just finished the last of those and went ahead and scanned them all in and uploaded them for your viewing pleasure here:
I’ve submitted the t-shirt order and things are looking good.
It will still be a little while until the shirts are done, but I will let you all know once I’ve mailed them out. Oh, and the shirts have a little something extra to make them true “Caster” shirts…. Any guesses what that might be?
If you are interested in getting one of these fine limited edition shirts, send an e-mail with your preferred t-shirt size and style and a shipping address to:
*Put “Caster” somewhere in the subject line so that it will pass through any filters and I’ll be sure to get it.
No need to pay now! Once you get your shirt, you can pay for it by clicking on the “Donate” button found here:
The shirts will cost me about $20 to $25 USD each plus shipping and handling but feel free to pay what you like. I’d rather people have t-shirts that want them than not getting one because of price.
In addition, each t-shirt will ship with a unique hand drawn sketch from your’s truely (requests are encouraged)!
I’ll only be taking orders for a week, so be sure to send them in soon.
One more thing!
For this next week I’ve set up a pay-what-you-want* option for Caster similar to what has been done for several other independent video games. If you think Caster is too over or under priced, this gives you the option to pay what you think the game is worth! Spread the word! All the fun fast paced action of Caster at a price that anyone can afford! Just follow the instructions found at the bottom of the page here:
Lately I’ve taken a break from Caster and have been focusing my “side project” time on SmithGame. SmithGame* is a game I’m making with my kids.
*Disclaimer: It was named by my kids and I did try to talk them into a better name but to no avail.
The game was greatly inspired by Katamari Damacy <Tangent>It’s a game my entire family including my wife adores and one of three reasons I purchased a PS2… the other two being Shadow of the Colossus and the numerous PS2 demo disks that used to come in Playstation magazine… good stuff… </Tangent>
Anyway, I didn’t plan to spend tons of time on this project, but there are some things that are worth the extra time spent.
For example, I spent the past four sittings implementing procedurally generated beveled cubes.
Was it worth it? See for yourself:
Before Bevel
After Bevel
I think the amount of extra polish something like this gives the game is significant. Plus it was a lot of fun figuring out a good way to handle the corners–their triangle arrangement etc. Yes, I could have spent much less time making one in a modeling program… but that’s not as much fun so I didn’t.
It’s been a while since I’ve done much with 3D geometry and mesh manipulation and it felt really good to get back into it a bit.
Anyways, for those of you interested in looking at the very-slow-non-optimized-code-because-I-only-run-it-once-at-startup, you can download the code below (look at CustomModel):
I’ve updated the docs on how to make your own levels for Caster. Along with this I have posted a sample mod that contains descriptions on all the different settings and options when building scenes, actors, behaviors, props, scripts, etc.
Name: Mike D. Smith
Profile: I work as a programmer for Hidden Path Entertainment.
I also do my own indie projects on the side.
I have 3 beautiful children and an amazing wife.